12/18/2023 0 Comments Unreal engine mario 64![]() ![]() These days you kind of have to consider models and textures to be basically the same thing just different data sources that get fed into your shader and accessed in different ways, and you can often move data back and forth between them depending on the exact effect you want to get. Hell, I have a couple models I render in my game which take their geometry entirely from textures and don't use traditional model vertices to carry their mesh at all. In modern games, you often can't really separate the model from the textures the way that you used to. If you weren't using the texture maps, you'd have to have a lot more vertices to compensate and get an acceptable look. "Simpler" is maybe a bit of a stretch, since what's happened is that a lot of the data which previously existed in vertices has been moved to substantially higher-detail storage in texture maps.
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